
Coupé
Primary
All-rounder
Who you can send, what they're rated for, and where each one stops being the right call.
Every hero carries the same five stats rated 1–10. A call names the stats it needs and the minimum for each, and you are scored on the requirement you clear by the least — surplus elsewhere buys nothing. The highest bar any call sets is 8, so a stat at 8 or above is the difference between a clean outcome and a messy one.
Tier is a summary, not a verdict. It counts how many stats are high enough to be useful somewhere — which is why Golem is the best pick on the bank robbery and the worst on the rooftop chase. The per-call board is the one to trust when you have a specific call in front of you.
One more thing the files don't show: fatigue. Lean on anyone across consecutive calls and they open the next episode at −2 to every stat, which is how a good run comes apart. The simulator models it.
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Primary
All-rounder

Secondary
Generalist

Specialist
Diplomat

Specialist
Analyst

Specialist
Tank

Situational
Bruiser

Situational
Recon