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7 personnel files

Hero files

Who you can send, what they're rated for, and where each one stops being the right call.

How to read a file

Every hero carries the same five stats rated 1–10. A call names the stats it needs and the minimum for each, and you are scored on the requirement you clear by the least — surplus elsewhere buys nothing. The highest bar any call sets is 8, so a stat at 8 or above is the difference between a clean outcome and a messy one.

Tier is a summary, not a verdict. It counts how many stats are high enough to be useful somewhere — which is why Golem is the best pick on the bank robbery and the worst on the rooftop chase. The per-call board is the one to trust when you have a specific call in front of you.

One more thing the files don't show: fatigue. Lean on anyone across consecutive calls and they open the next episode at −2 to every stat, which is how a good run comes apart. The simulator models it.

Who tops each stat

Combat
Golem 9
2 at 8+
Intellect
Sonar 8
1 at 8+
Charisma
Prism 9
1 at 8+
Mobility
Invisigal 10
2 at 8+
Vigor
Golem 10
1 at 8+

Only Sonar reaches 8 in Intellect. Every call that leans on it wants them specifically, so spend them carefully.

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