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5 decisions · 3 major

Choices & consequences

Dispatch autosaves and never asks twice. Every option below is what it costs you and what it buys — pick with the whole season in mind.

Before you pick

There is no manual save and no rewind. A decision here locks for the rest of the run, and several of them only pay out four or five episodes later.

Censorship toggles

The June 2026 “HR Violations” update added optional censorship toggles in Settings. They change how some scenes are presented rather than the choices themselves — most visibly the Invisigal romance beats in Episodes 7–8 — so what you see on screen can differ from the original release depending on how those toggles are set.

First Day Greeting

You meet your boss on your first morning at the SDN.

Thanks for the opportunity

Pick
Effect
Boss +2
Later
Easier to get risky dispatches approved in Episode 3.

I'm just here to do the job

Effect
No change
Later
The boss stays professional and distant.

This place is a mess

Effect
Boss -1
Later
He micromanages you in Episode 2, but you unlock unique dialogue.

Office Politics

The boss and the hero team disagree over protocol, and both look at you.

Let's find a compromise

Pick
Effect
Boss +1, every hero +1
Later
The safest line on a first run. Nothing locks.

I agree with the manager

Effect
Boss +3, hero morale -2
Later
More autonomy, but the heroes are slower to trust you.

I think the team has a point

Effect
All heroes +2, boss -2
Later
He micromanages the early episodes, but unique hero dialogue opens in Episode 3.

The Episode 1 Finale

Major branch

Three emergencies at once, and resources for one plan.

Evacuate civilians first

Effect
Public perception +5, unlocks Hero of the People
Later
The villain escapes and comes back in Episode 4.

Send multiple teams

Effect
Everything gets handled
Later
Three heroes open Episode 2 fatigued, at -2 to all stats.

Focus all resources on the main threat

Pick
Effect
Villain captured
Later
Side incidents resolve slower, but every hero starts Episode 2 fresh.

Robert's Personal Crisis

Major branch

Mid-episode, Robert has to decide whether to let anyone in.

I need to talk to someone

Pick
Effect
Chosen hero +5, unlocks Heart to Heart
Later
That hero is Robert's confidant for the rest of the series.

I can handle this alone

Effect
No relationship change
Later
Robert stays closed off, and Episode 5 runs a different storyline.

I'll talk to my boss

Effect
Boss +3, gains a mentor
Later
Unlocks the boss's backstory in Episode 6.

Multi-Hero Mission Strategy

Major branch

Your first two-hero dispatch. Requirements are Combat 7+ and Mobility 6+.

Coupé + Golem

Pick
Effect
+2 to both heroes' stats, unlocks Perfect Pairing
Later
The strongest synergy in the game.

Flambae + Invisigal

Effect
Success, faster resolution
Later
More property damage. Their bond gets referenced in Episode 4.
Episodes 3–8

Branch data for the later episodes isn't confirmed yet. What is known: the confidant you pick in Episode 2 stays with you through Episode 8, and the ending is decided by the accumulation of every choice above rather than one final pick.

Episode guideWhich achievements these gate